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NERF BATTLE RENTALS

EXPERT-CURATED GEAR FOR RESIDENTIAL PARTIES. WE TAKE THE GUESSWORK OUT OF THE GAME SO YOU CAN ENJOY WHAT MATTERS.

VIEW PACKAGES
Kids in protective gear playing with toy blasters outdoors
VIEW PACKAGES

EXPERT-CURATED GEAR FOR RESIDENTIAL PARTIES. WE TAKE THE GUESSWORK OUT OF THE GAME SO YOU CAN ENJOY WHAT MATTERS.

NERF BATTLE RENTALS

WHY CHOOSE US?

White paint splash on a black background
Cartoon RapidStrike

All Nerf packages in our inventory are personally tuned for the ultimate experience. We don't provide knockoff or thrift-store blasters. With us, it's Nerf or Nothing!

1.

CURATED SETS

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Blue & Red Masks

We take an experience-first approach to Nerf rentals. From premium gear to the unboxing, we believe a great Nerf war should feel like what it is: War.

2.

IMMERSIVE

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Hand tapping a smartphone screen with a green checkmark

Skip the hassle of managing every rental detail yourself. Your time matters, so we've made it simple: select, book, and sign—it's that easy!

3.

EASY BOOKING

WHO WE ARE

What started with a simple Nerf pistol gifted to us during the holidays quickly blossomed into a full-fledged love of toy blasters, complete with all-out weekend Nerf wars and a collection of rare models.

Our family takes pride in our growing collection and the way it fuels competition, sharpens strategic thinking, and strengthens our bonds.

Our appreciation for the hobby has grown so much that sharing it with others became the natural next chapter.

Family in tactical gear posing before a wall of toy blasters
Family in tactical gear posing with Nerf gun collection

ELITE PACKAGES

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TIER 1

"TACTICAL SQUAD"

$

150

3 CLASSES INCLUDED:

12 PLAYERS

White tactical helmet icon with chin strap

8 INFANTRY: ELITE DISRUPTORS

White minimalist assault rifle icon on a black background

2 RIFLEMEN: ELITE DELTA TROOPERS

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2 CQB: ELITE ROUGHCUTS

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TIER 2

"ELITE PLATOON"

$

200

4 CLASSES INCLUDED:

16 PLAYERS

White tactical helmet icon with chin strap
White assault rifle icon on a black background
Icon of a doorway with a burst or star symbol inside.
Circular labyrinth design on a black background

6 INFANTRY: ELITE DISRUPTORS

4 RIFLEMEN: ELITE DELTA TROOPERS

4 CQB: ELITE ROUGHCUTS

2 SNIPERS: N-STRIKE LONGSTRIKE

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TIER 3

"TOTAL WAR"

$

250

5 CLASSES INCLUDED:

20 PLAYERS

White tactical helmet icon with chin strap
White icon of a toy blaster rifle with a magazine.
Icon of a shattered glass door or broken window pane
Circular target icon with concentric rings on black background
White icon of a row of seven rifle bullets.

8 INFANTRY: ELITE DISRUPTORS

4 RIFLEMEN: ELITE DELTA TROOPERS

4 CQB: ELITE ROUGHCUTS

2 SNIPERS: N-STRIKE LONGSTRIKE

2 HEAVY GUNNERS: CHOICE OF RAPIDSTRIKE OR HYPERFIRE

INTERESTED IN ADD-ONS?

MORE PACK OPTIONS?

GET TO KNOW YOUR BLASTERS

ELITE DISRUPTOR

A compact six-shot revolver that's perfect for close-quarters action. Lightweight and fast, it's ideal when speed matters more than range.

ELITE ROUGHCUT 2X4

A double-barreled, pump-action blaster built for big hits at mid-range. Call it the "breacher": powerful, precise, and satisfying for players who love one strong shot at a time.

ELITE DELTA TROOPER

A tactical, magazine-fed assault blaster with a military look and steady firepower. Great for players who want sustained fire with a rugged, combat-style design.

N-STRIKE LONGSTRIKE CS-6

A long-barreled sniper-style blaster known for its range and accuracy. Ideal for players who hang back, spot targets, and take precise shots from a distance.

ELITE RAPIDSTRIKE CS-18

A motorized, high-speed assault blaster that fires dart after dart in seconds. Perfect for aggressive players who want to dominate mid-range with a relentless stream of fire.

ELITE HYPERFIRE

A high-capacity blaster that unleashes a massive stream of darts. Like the Rapidstrike, it's built for fast, aggressive play with solid volume and a fun, high-speed feel.

GEAR DETAILS

Your battlefield is only as good as your gear. We supply ready-to-deploy equipment that takes your Nerf party to the next-level. All packages include the following:

12-20 GEAR LOADOUTS

DEPENDING ON PACK SIZE

Two children in tactical gear holding toy blasters.

8 INFLATABLE BARRICADES

Inflatable bunkers for laser tag or paintball

250 FOAM DARTS

Nerf drawstring backpack with blue and orange pattern

HOW IT WORKS

SELECT

Head to the booking page and choose from our wide variety of Nerf packages and add-ons. Select your base package, throw on any upgrades, and prepare to immerse yourself in war.

1

SCHEDULE

On the calendar page, select the Saturday of your party, two or more weeks in advance. This ample time will allow you to make any necessary changes to the initial booking.

SIGN

Upon completing your booking, an agreement and waiver form will be sent to your provided email address or phone number. You’ll be prompted to submit a refundable security deposit during this process.

PICK UP

Congratulations! You’re all set for pickup. Simply arrive at the agreed-upon time and collect your Nerf package. Optional delivery is available at an additional cost based on the distance, sent as a separate invoice.

2

3

4

DELIVERY AVAILABLE!

OR FREE LOCAL PICKUP

*SEE FAQ SECTION FOR MORE INFORMATION ON DELIVERY PRICING.

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GAME IDEAS
GAME IDEAS
Nerf flag icon with flying darts in a circle

CAPTURE THE FLAG

Description

Two Teams fight to steal each other's flag and bring it back to their own base.

Goal

Grab the enemy team's flag and return it to your base without being hit.

Rules

  1. Each team has a base with their flag (a colored vest, cone, marker, etc.).

  2. Players are out when hit by a dart and must return to base to respawn.

  3. To score, a player must carry the enemy flag across their own base line.

  4. If a flag carrier is hit, they must drop the flag where they stand and return to base. The flag remains where dropped.

  5. Teammates from either side can pick up the dropped flag and return it to their respective base.

  6. After a team scores, the battlefield resets, and both teams restart with their flags in their home base.

  7. First to 3 scores wins.

  8. Respawns: After 20 seconds, an out player can return.​

Zombie hand rising from ground holding a Nerf dart

HUMANS VS ZOMBIES

Description

One or more zombies start out; every time they tag a human, that human becomes a zombie.

Goal

  • Zombies: Convert all humans to zombies.

  • Humans: Survive until the timer runs out.

Rules

  1. Start with 1-3 zombies (no vest or another visual identifier).

  2. Humans have blasters; zombies do not.

  3. A human is zombified when tagged by a zombie.

  4. Zombified players must leave the field, switch their identifier (no vest or other), and join the zombies.

  5. Set a time limit (e.g., 3-5 minutes). If at least one human remains, humans win; if all are converted, zombies win.

  6. Only zombies can respawn.

  7. Respawns:

    1. Option A: After 20 seconds, an out zombie can return.

    2. Option B: A teammate must tag them to rejoin.

Battle logo with skull helmet and toy guns A versus B

TEAM ELIMINATION

Description

Classic two-team combat focused on eliminating opponents.

Goal

Be the first team to eliminate every player on the opposing team.

Rules

  1. Split into two teams with equal numbers.

  2. A player is out when hit by a dart anywhere on their body or gear.

  3. Out players must leave the battlefield and return to home base.

  4. Each player is allowed one respawn per round.

  5. The round ends when one team has no players left.

  6. Respawns: After 20 seconds, an out player can return.

Golden crown with blue gems above a mountain peak

KING OF THE HILL

Description

Both teams fight to control a central "hill" zone for as long as possible.

Goal

Hold the hill for the required amount of time to win the round.

Rules

  1. Mark a central zone (the "hill") with a fort made of barricades.

  2. Both teams start on either side of the hill at home base.

  3. A player is out when hit and must leave the hill to respawn at home.

  4. To win, a team must have at least one player on the hill for a continuous time (e.g., 1-3 minutes)

  5. If the last player on the hill is hit, the timer resets to zero.

  6. Respawns: After 20 seconds, an out player can return.​


Best played with additional barricades.

Shield emblem with a fortified castle and projectiles

FORTRESS DEFENSE

Description

One team defends a fortified base; the other must break through, capture it, and hold it for a set time.

Goal

  • Defense: Prevent the attackers from capturing and holding the base until time runs out or the enemy runs out of respawns.

  • Offense: Capture the base and hold it for the required time.

Rules

  1. Split teams into defense and offense.

  2. Defense sets up their base (barricades) before the round starts.

  3. Offense starts at a distance and must push toward the base.

  4. A player is out when hit and must return to home base.

  5. Offensive respawns are limited (e.g., 10-20 per round)

  6. To "capture" the base:

    1. One or more attackers must stand inside the base zone for a continuous time (e.g., 30-60 seconds).​

    2. If all attackers are eliminated or leave the zone, the timer resets.

  7. If the defense eliminates all attackers, post-respawn, defense wins.​

  8. If the offense holds the base for the full required time, offense wins.

  9. Set a total round time (e.g., 5-10 minutes). If the offense hasn't captured by then, defense wins.

  10. Respawns: After 20 seconds, an out player can return

Best played with additional barricades.

GAME IDEAS

GAME IDEAS

FAQ

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GET IN TOUCH

Ready to deploy your squad? Book your package, set the date, and make war. Questions or want to upgrade? We love talking Nerf; hit us up.

Nerf Battle

CONTACT US

CONTACT US
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